May 11, 2010
They forgot to make the final boss fight the hardest and most dramatic one.
That’s the simplest way I can sum up why the movie feels “okay” instead of excellent. I loved the beginning of the movie, the way it set its own pace and tone very deliberately, with a long, dialogue-heavy Senate committee hearing — [...]
July 24, 2009
The latest episode is now available on blip.tv. Music, chat, stories, Apple II Archives, IF game development discussion, assorted ideas, and more music.
July 11, 2009
Most people will just think Terminator Salvation is boring, but it’s much more insidious than that for not being obvious in how void it is, what seems to me not just bad creativity, but void creativity, something that creates a vacuum that leaves less creativity in the world for having been introduced.
June 15, 2009
What an amazing, thought-provoking experience this game was. It’s been months since I finished playing it, but all of the following is still on my mind at the level of detail you see here. A lot of it has to do with what I brought to the experience of playing it, but that’s what’s good [...]
May 23, 2009
An attempt to be thoughtful about a movie that has a number of acute inherent flaws, with asides into the predicament of having complete artistic freedom.
December 28, 2007
“Oh, is there spinach in the garden enchiladas?” he asks rhetorically. “I’ll have to check.” He leaves my table. I see him grab a menu and look up the garden enchiladas, and I watch as a funny reaction crosses his face as he reads the first words of the description: “Spinach-filled…”
December 13, 2007
I thought about posting stuff this year a lot more than I actually posted stuff. I guess that’s not unusual, but it always bothers me. I think there was more of a reason than usual this year than in previous years, because for a solid 13 years I had a certain coffee shop I went [...]